A core requirement for product development is to closely link product design, objective measurement result and user experience.
Eye Tracking is an engineering necessity for satisfactory user experiences in XR systems. These include fovea rendering, dynamically correcting distortion to minimize motion sickness, dynamically correcting color and brightness across the field of view to mitigate the display artifacts. Each feature has a different requirement on the eye tracking performance based on clear quantification of adequate user experiences.
Guardian Glow offers a software product to define and demonstrate these experiences mathematically and experientially, and rigorously derive quantitate yet practical specifications for eye tracking.